bi0mech81

Age/Gender: 28, Male
Location: Ft. Bragg, NC
Job: 18D

Just an ordinary guy living an extrordinary life.

Newgrounds Stats

Sign-Up Date:
8/12/08

Level: 13
Aura: Dark

Rank: Police Officer
Blams: 101
Saves: 463
Rank #: 14,513

Whistle Status: Normal

Exp. Points: 1,670 / 1,880
Exp. Rank #: 19,647
Voting Pow.: 5.49 votes

BBS Posts: 0 (0 per day)
Flash Reviews: 58
Music Reviews: 2
Trophies: 0
Stickers: 0

All Flash Reviews

58 Reviews | 8 w/ Responses

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Score: 3
Zombie Baseball 2

"horribly buggy"

submission: Zombie Baseball 2
date: October 18, 2009

major issues:
I draw a line, no matter how big, and my character charges across the screen and starts panting....
I get hit once by a zombie and my character goes into seizures for a good 10 seconds after the zombie seems to get thrown off, but wait! by the time I stop seizing another zombie has hit me and now I'm stuck again...

minor:
no mute button
no skip intro.

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Score: 8
Target Barbarossa

"coming as a russian speaker..."

submission: Target Barbarossa
date: October 8, 2009

the "Missuse" of the russian alphabet was really throwing my for a loop.

for example:

%u0414=D
%u042F="ya"
%u0418= E (as in "beep"
%u041B=L

so I kept pronouncing "%u042F%u0414%u0418%u041A" as "Yadik" lulz

pet peeve aside it was an excellent sniper game, if a bit historically inaccurate, but "close enough" for most western education

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Score: 7
Arthropod Armada

"well polished..."

submission: Arthropod Armada
date: October 7, 2009

nicely polished game. I made it to wave 3, but unfortunately I have to take issue with the way the powerups just fall off the screen immediately. make them bounce around for a bit, or give them a bit of a velocity vector towards the player. it was suicide for me to attempt to pick up any powerups.

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Score: 1
Guess It

"Bad rule logic"

submission: Guess It
date: September 18, 2009

Maybe I'm not understanding how to play the game, but... I See the word "Fun" in my given letters. I click on a 3 letter word and type in "Fun". it marks it wrong and then reveals a different line as having the word "fun". As far as I understand the rules, I should have been scored for the word, not marked wrong.

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Score: 6
The Snack

"good joke"

submission: The Snack
date: August 23, 2009

I liked the joke, but the animation needs to be a lot smoother, and some sound would polish this off well.

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Score: 4
Stick riot 3

"unnatural"

submission: Stick riot 3
date: August 23, 2009

This suffers from the problem of "do something, then stop and wait while someone else does something" which so many stick fights suffer from.

it just feels very rigid and unnatural the way when one of the figures is performing an action all the others just stop and stand there until the action is completed.

Example:

two sticks run at each other.
stick 1 pulls a gun.
stick 2 freezes in place
stick 1 shoots stick 2
stick 1 freezes while stick 2 dies.

better method for example:

two sticks run at each other
stick 1 pull a gun
stick 2 reacts to the gun (slowing down or reversing his run, not just freezing in place, or maybe tries to jump back some)
stick 1 shoots stick 2
stick 1 moves on while stick 2 dies.

August 23, 2009

Author's Response:

Damn. If I paid attention more I would have like 3.50 or something. So much for 3 weeks of effort

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Score: 10
Rotatix

"very cool"

submission: Rotatix
date: July 29, 2009

It's interesting to try famous number sequences such as prime numbers or the fibanachi sequence and see what symmetries they produce (as well as compare how the sets evolve as you add additional numbers to the sequence

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Score: 8
Youda Legend Amsterdam

"okay"

date: July 29, 2009

art was excellent, but the gameplay itself was pretty old.

as a small aside, when completing the map it took me about 2 minutes to assemble it together, and then I sat stumped for 15 minutes when it didn't complete before realized that there was an actual square it was supposed to be assembled in. make the outline for the assembly area more distinct next time. I thought it was just a part of the background image and not an actual play area

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Score: 8
LineScape

"I see mimes"

submission: LineScape
date: July 20, 2009

Goatse >_>

July 20, 2009

Author's Response:

I see you got the Goatse reference!

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Score: 9
Bullet Chaos

"well made"

submission: Bullet Chaos
date: July 20, 2009

awesome game, well made. some minor criticisms:

music: just doesn't seem to fit for some reason I wound up turning it off after the first level and streaming some down-tempo techno which for some reason seemed to fit (for me) better.

weapons upgrades:
it seemed like it was a waste of money to do anything besides upgrade your main gun all the way, and get a full upgrade on the white gun. if you can fill out your extra slots with freeze guns then the levels became too easy. the only real challenge was on the final boss and swapping out between the standard gun and the beefy one to blast away the "shield"

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