Age/Gender: 28, Male
Location: Ft. Bragg, NC
Job: 18D
Just an ordinary guy living an extrordinary life.
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 1,670 / 1,880
Exp. Rank #: 19,647
Voting Pow.: 5.49 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 58
Music Reviews: 2
Trophies: 0
Stickers: 0
All Flash Reviews
58 Reviews | 8 w/ Responses
major issues:
I draw a line, no matter how big, and my character charges across the screen and starts panting....
I get hit once by a zombie and my character goes into seizures for a good 10 seconds after the zombie seems to get thrown off, but wait! by the time I stop seizing another zombie has hit me and now I'm stuck again...
minor:
no mute button
no skip intro.
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the "Missuse" of the russian alphabet was really throwing my for a loop.
for example:
%u0414=D
%u042F="ya"
%u0418= E (as in "beep"
%u041B=L
so I kept pronouncing "%u042F%u0414%u0418%u041A" as "Yadik" lulz
pet peeve aside it was an excellent sniper game, if a bit historically inaccurate, but "close enough" for most western education
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nicely polished game. I made it to wave 3, but unfortunately I have to take issue with the way the powerups just fall off the screen immediately. make them bounce around for a bit, or give them a bit of a velocity vector towards the player. it was suicide for me to attempt to pick up any powerups.
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Maybe I'm not understanding how to play the game, but... I See the word "Fun" in my given letters. I click on a 3 letter word and type in "Fun". it marks it wrong and then reveals a different line as having the word "fun". As far as I understand the rules, I should have been scored for the word, not marked wrong.
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I liked the joke, but the animation needs to be a lot smoother, and some sound would polish this off well.
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This suffers from the problem of "do something, then stop and wait while someone else does something" which so many stick fights suffer from.
it just feels very rigid and unnatural the way when one of the figures is performing an action all the others just stop and stand there until the action is completed.
Example:
two sticks run at each other.
stick 1 pulls a gun.
stick 2 freezes in place
stick 1 shoots stick 2
stick 1 freezes while stick 2 dies.
better method for example:
two sticks run at each other
stick 1 pull a gun
stick 2 reacts to the gun (slowing down or reversing his run, not just freezing in place, or maybe tries to jump back some)
stick 1 shoots stick 2
stick 1 moves on while stick 2 dies.
Author's Response:
Damn. If I paid attention more I would have like 3.50 or something. So much for 3 weeks of effort
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It's interesting to try famous number sequences such as prime numbers or the fibanachi sequence and see what symmetries they produce (as well as compare how the sets evolve as you add additional numbers to the sequence
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art was excellent, but the gameplay itself was pretty old.
as a small aside, when completing the map it took me about 2 minutes to assemble it together, and then I sat stumped for 15 minutes when it didn't complete before realized that there was an actual square it was supposed to be assembled in. make the outline for the assembly area more distinct next time. I thought it was just a part of the background image and not an actual play area
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Goatse >_>
Author's Response:
I see you got the Goatse reference!
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awesome game, well made. some minor criticisms:
music: just doesn't seem to fit for some reason I wound up turning it off after the first level and streaming some down-tempo techno which for some reason seemed to fit (for me) better.
weapons upgrades:
it seemed like it was a waste of money to do anything besides upgrade your main gun all the way, and get a full upgrade on the white gun. if you can fill out your extra slots with freeze guns then the levels became too easy. the only real challenge was on the final boss and swapping out between the standard gun and the beefy one to blast away the "shield"
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